面向领域驱动设计的 Go 开发者:构建真正执行业务规则的实体

📄 中文摘要

在许多 Go 应用程序中,关于“过期令牌不能使用”的规则通常存在于多个地方,例如中间件函数、仓库方法和处理程序守卫中。这种分散的实现方式导致在规则变更时需要在多个位置进行修改,并且在测试时也需要对多个地方进行测试。采用领域驱动设计后,该规则将集中在一个地方,即 <code>Token</code> 实体中的 <code>IsValid()</code> 方法。该方法仅有五行代码,所有需要检查令牌有效性的代码都调用它。这样,规则的测试也只需一个简单的 Go 测试,无需数据库、HTTP 服务器或模拟对象。通过这种方式,代码的可维护性和可测试性得到了显著提升。

📄 English Summary

#2 - Domain-Driven Design for Go Developers: Build Entities That Actually Enforce Business Rules

In many Go applications, the rule 'an expired token cannot be used' is often implemented in multiple places, such as middleware functions, repository methods, and handler guards. This scattered implementation leads to the need for modifications in several locations when the rule changes, and testing requires checking multiple areas as well. By adopting Domain-Driven Design, this rule can be centralized in one location: the <code>Token</code> entity's <code>IsValid()</code> method. This method consists of only five lines of code, and every piece of code that needs to check token validity calls it. Consequently, there is only one test for the rule, which is a straightforward Go test without the need for a database, HTTP server, or mocks. This approach significantly enhances the maintainability and testability of the code.

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