跨设备的分布式 GPU 计算:C# 在浏览器和桌面上的应用

📄 中文摘要

SpawnDev.WebTorrent P2P 网络为分布式 GPU 计算提供了自然的基础。通过 WebRTC 连接的设备可以交换数据,下一步是共享计算负载。SpawnDev.ILGPU 引入了新的后端类型 <code>AcceleratorType.P2P</code>,能够透明地在连接的设备之间分配内核。开发者只需编写一次 C# 内核代码,便可在家庭中的 1 个或 10 个 GPU 上运行相同的 <code>LoadAutoGroupedStreamKernel</code> API。这种方法简化了多设备 GPU 计算的实现,提升了计算效率和灵活性。

📄 English Summary

Distributed GPU Compute Across Devices in C# on browser and desktop

The SpawnDev.WebTorrent P2P network provides a natural foundation for distributed GPU compute. Connected devices exchange data over WebRTC, and the next step is to share compute workloads. SpawnDev.ILGPU introduces a new backend type, <code>AcceleratorType.P2P</code>, which transparently distributes kernels across connected devices. Developers write C# kernel code once, and it can run on the same <code>LoadAutoGroupedStreamKernel</code> API across 1 or 10 GPUs in a household. This approach simplifies the implementation of multi-device GPU computing, enhancing computational efficiency and flexibility.

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数据源: OpenAI, Google AI, DeepMind, AWS ML Blog, HuggingFace 等